• Welcome to 

    uCrowds

    We offer a software engine for simulating crowds in big infrastructures, events or computer games.

    Read More
  • Welcome to 

    uCrowds

    We offer a software engine for simulating crowds in big infrastructures, events or computer games.

    Read More
  • Welcome to 

    uCrowds

    We offer a software engine for simulating crowds in big infrastructures, events or computer games.

    Read More

Vision of uCrowds

Products we offer

Features of the engine

We made a high-quality product and our code is very clean, tested, and well documented.

We love transparancy: all components of our engine have been described in (our) internationally published scientific papers.

Complex environments

The crowd simulation engine supports 2D environments as well as large 3D multi-layered environments, such as train stations or complex buildings.

Our software is unique because it represents the exact walkable spaces.

Efficient simulation

The engine facilitates real-time simulation of 50.000 individually controlled agents (on a fast PC). Moreover, it supports more than 1 million agents on one PC (not in real-time).

This allows quick development cycles, fast simulations, and shorter project times.

Changing environments

The engine supports real-time changes in the environment.

Obstacles can be added, deleted, or moved, and the underlying representation of the walkable environment is updated in real-time. Next, effected paths of agents are adjusted interactively.

Advanced behaviours

The engine supports advanced behaviors, including social groups, realistic collision avoidance, flowing behaviours and route changes when it is getting crowded.

Moreover, each individual agents can be controlled and own behaviours can be added.

Continuous developments

The engine is supported by Utrecht University by many staff members and students. Output from new research is continuously added to the engine.

With this, we offer a healthy foundation of applications that facilitate high-quality, real-time crowds.

Projects we have carried out

Our team