Our ambition is to contribute to a safer and more pleasant world.
We have carried out several projects, including crowd-flow optimizations, evacuation studies, and AR studies. Click on the images below for more information.
uCrowds is founded by Eric de Wilde (CEO) and Roland Geraerts (CTO). Our team is supplemented by Yiran Zhao (software developer), Ricky van den Waardenburg (software developer), Casper Garrels (Event producer), an advisor, and many students from Utrecht University.
Eric de WildeCEO
Casper GarrelsDirector of events
Yiran ZhaoSoftware developer
Features of the softwareWe made a high-quality product and our code is very clean, tested, and well documented.
Complex environmentsThe crowd simulation software supports 2D environments as well as large 3D multi-layered environments, such as train stations or complex buildings.
Efficient simulationThe software facilitates real-time simulation of 50.000 individually controlled agents (on a fast PC). Moreover, it supports more than 1 million agents on one PC (not in real-time).
Interactive environmentsThe software supports interactive changes in the environment and simulation scenario.
Advanced behavioursThe software supports advanced behaviors, including social groups, realistic collision avoidance, flowing behaviours and route changes when it is getting crowded.
Continuous developmentsThe software is supported by Utrecht University by many staff members and students. Output from new research is continuously added to the software.
Our core crowd simulation engine is
a software library made in C++,
with an API written in C. We have created C++ and C# wrappers for this API, to show that it can be integrated
into many types of software.
Both the internal code as well as the API interface have been extensively documented.
Our engine provides the basic functionalities required for simulating a crowd.
It embodies two main functionalities: computing a representation of the walkable areas in an environment,
and performing the actual simulation in this environment representation.
Using the core engine and its API, we have created a Unity3D plug-in for the popular Unity3D game engine that allows other developers to create serious or entertainment games/simulations involving crowds in the language C#. Many application areas benefit from the game technology that we provide: examples are interactivity, 3D virtual worlds, AR/VR, and high-quality graphics.
The above projects have been carried out with this plug-in. See the documentation for its technical details.