How do you go from a static event layout to actionable insights about how tens of thousands of people will move?
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The TerraCrowds for Unreal Engine plugin is designed to be a versatile powerhouse for a wide range of industries. By integrating high-performance crowd simulation directly into the Unreal Engine ecosystem, it opens up transformative possibilities for various client applications.

What happens when geographic intelligence meets human movement simulation? You get a living, breathing model of your city: a digital twin where people, places, and data come together to reveal how the world really works.

You can now watch our full presentation from Epic Fest Orlando 2025, “High-Performance Crowd Simulations with Unreal Engine”, where we unveiled TerraCrowds for Unreal Engine 5.5.

We’re excited to announce TerraCrowds, our high-performance and high-quality crowd simulation plugin for Unreal Engine 5.5. Designed for speed, realism, and scalability, TerraCrowds enables real-time simulation and visualization of massive agent populations in complex environments.

Upcoming talk at NATO MSG-238 Workshop. We will give a talk at the MSG-238 19th Workshop on Commercial Technologies and Games for Use in NATO and Nations, entitled: Simulating millions: scalable pattern-of-life engines for dual-use applications.
