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Simulating and visualizing 100.000 agents in real-time in the browser

We’re thrilled to share that our crowd simulation engine, TerraCrowds, has taken a giant leap forward! It can now also be seamlessly integrated into your application in a local web browser.

Just imagine - a recreated Minecraft world running right in your browser with an enormous number of creatures! Our highly efficient and multithreaded crowd simulation engine has been written in the language Rust and compiled to Web Assembly. It effortlessly runs real-time simulations and animations, offering an interactive experience like never before.

At the heart of this transformation lies the ability to harness the power of TerraCrowds using multi-threaded computations within your web browser. This breakthrough enables us to simulate and host over 100,000 creatures in vast environments. We think the immense scale and performance of TerraCrowds make it an invaluable tool for game companies and technology firms alike.

If you are a technology company with a game engine or a game company seeking to enhance your software platform or product, TerraCrowds offers a game-changing solution. By integrating our crowd simulation engine, you can bring unparalleled realism, immersion, and dynamism to your virtual worlds. Whether you’re designing sprawling metropolises, epic battles, or digital twins, TerraCrowds empowers you to create captivating experiences with vast crowds of interactive agents.

Reach out to us today to explore the possibilities of integrating TerraCrowds into your software platform or product. Let’s revolutionize the way we experience virtual environments together!

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