Dynamic crowd simulation with SimCrowds: the Podium block
We delve further into the user experience (UX) design within SimCrowds by introducing a newly developed component known as the Podium block. This block serves the purpose of replicating diverse locations that pedestrians desire to observe or listen to but remain inaccessible (initially).
Here, we present three illustrative scenarios showcasing the utilization of this block, as demonstrated in the accompanying video tutorial.
𝐈𝐧𝐠𝐫𝐞𝐬𝐬 𝐬𝐩𝐞𝐜𝐭𝐚𝐭𝐨𝐫 𝐚𝐫𝐞𝐚 Envision a literal podium at a music festival, upon which a favorite artist performs. Although individuals aspire to approach the artist, they are unable to access the podium directly. Over time, areas in proximity to the artist naturally become more densely populated.
𝐋𝐢𝐧𝐢𝐧𝐠 𝐮𝐩 𝐚𝐥𝐨𝐧𝐠 𝐟𝐞𝐧𝐜𝐞𝐬 The Podium block proves useful in emulating occasions such as bicycle races or parades, where fences prevent pedestrians from traversing the streets. Precisely outlining a border following the contours of the streets enables control over the space occupied by pedestrians, allowing them to gather at the side to witness the event.
𝐓𝐢𝐦𝐞𝐝 𝐜𝐫𝐨𝐰𝐝 𝐫𝐞𝐥𝐞𝐚𝐬𝐞 Furthermore, the block can serve as a buffer area that progressively fills in a specific direction. This functionality finds particular utility in simulating entrances to events or concert halls. By setting a timer, the crowd within this area can be released at a designated time.
The Podium block exemplifies a composite entity, encompassing a viewing region and an internal area that pedestrians approach but never enter. Visual manipulation is facilitated through the adjustment of visual anchors overlaid on the block to determine their relative position and configuration. Through interactions like clicking or touching, parameters such as service time and attractiveness can be finely tuned.
Ultimately, integrating the Podium block into simulations infuses an additional layer of authenticity and complexity in an intuitive and seamless manner.
𝐓𝐫𝐲 𝐢𝐭 𝐓𝐨𝐝𝐚𝐲! Curious to learn how this block was implemented in preparations for an actual event? Explore our article detailing uCrowds' collaboration with Gemeente Nijmegen to create a digital twin and simulation of the HerfstDrift festival grounds: https://ucrowds.com/blog/2022-12-13-ucrowds-at-herfstdrift-dance-festival/.
For those new to SimCrowds, don’t miss out on our previous tutorial: https://ucrowds.com/blog/2023-09-08-building-blocks-of-crowd-simulation/. Stay connected with us for ongoing revelations regarding SimCrowds' capabilities and the exciting horizons it opens in crowd simulation.
Ready to advance? Take the next stride with SimCrowds today - visit our website https://www.ucrowds.com for comprehensive information and feel free to engage us with any queries or inquiries.
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