Simulating 100,000 pedestrians with TerraCrowds and Unity WebGL
We’ve enhanced our crowd simulation engine to handle an astounding 100,000 pedestrians. Witness real-time computations and visualizations all within your local web browser.
Our Rust-based engine, compiled to Web Assembly, is seamlessly integrated into a Unity WebGL project. Although limited to a single computing thread, Rust efficiently manages multi-threaded simulations, maximizing CPU resources for optimal performance.
Introducing our Vertex-based animation tool, enabling independent movement and visualization of each pedestrian at impressive frame rates.
This breakthrough unlocks the next level of gaming experiences and dynamic digital twin applications.
Please contact us if you want to know more via firstname.lastname@example.org.
Stay tuned as we explore the possibilities of this groundbreaking technology!
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#crowd #simulation #digitaltwins #wasm #webassembly #webgl #Rust
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