Simulating 100,000 pedestrians with TerraCrowds and Unity WebGL

We’ve enhanced our crowd simulation engine to handle an astounding 100,000 pedestrians. Witness real-time computations and visualizations all within your local web browser.

Our Rust-based engine, compiled to Web Assembly, is seamlessly integrated into a Unity WebGL project. Although limited to a single computing thread, Rust efficiently manages multi-threaded simulations, maximizing CPU resources for optimal performance.

Introducing our Vertex-based animation tool, enabling independent movement and visualization of each pedestrian at impressive frame rates.

This breakthrough unlocks the next level of gaming experiences and dynamic digital twin applications.

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Stay tuned as we explore the possibilities of this groundbreaking technology!

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#crowd #simulation #digitaltwins #wasm #webassembly #webgl #Rust

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