
Watch our Epic Fest Orlando 2025 presentation
You can now watch our full presentation from Epic Fest Orlando 2025, “High-Performance Crowd Simulations with Unreal Engine”, where we unveiled TerraCrowds for Unreal Engine 5.5.
Introducing TerraCrowds for Unreal Engine 5
We’re excited to introduce TerraCrowds, our high-performance and high-quality crowd simulation plugin for Unreal Engine 5.5. Designed for speed, realism, and scalability, TerraCrowds enables real-time simulation and visualization of massive agent populations in complex environments.
Watch the presentation here:
In this session, we explore:
- The core design ideas behind TerraCrowds
- Integration with Unreal components like MetaHumans and MassAI
- Memory-oriented design and high-performance code patterns (up to 100x faster than object-oriented approaches)
- The Explicit Corridor Map for efficient and realistic pathfinding
- Demos showing natural NPC movement and multi-level planning for digital twins and simulations
Slides from the talk can be found on our LinkedIn post (see below); dive in to see how we approached realism, scalability, and performance in modern crowd simulation.
A huge thank you to everyone who made this possible: the amazing teams from uCrowds, Utrecht University, and Epic Games (Alban Bergeret, Nikola Jancovicova, Mark Collins, Walt Yates and Sebastien Loze)!
Get involved Developers, researchers, and innovators: join us and experiment with TerraCrowds: Sign up for early access via http://ucrowds.com/integration/unreal
#crowd #simulation #terracrowds #epicfest #epicmegagrants #unrealengine #UE5
Read, like and share this post on our LinkedIn!