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Watch our Epic Fest Orlando 2025 presentation

You can now watch our full presentation from Epic Fest Orlando 2025, “High-Performance Crowd Simulations with Unreal Engine”, where we unveiled TerraCrowds for Unreal Engine 5.5.

Introducing TerraCrowds for Unreal Engine 5

We’re excited to introduce TerraCrowds, our high-performance and high-quality crowd simulation plugin for Unreal Engine 5.5. Designed for speed, realism, and scalability, TerraCrowds enables real-time simulation and visualization of massive agent populations in complex environments.

Watch the presentation here:

In this session, we explore:

  • The core design ideas behind TerraCrowds
  • Integration with Unreal components like MetaHumans and MassAI
  • Memory-oriented design and high-performance code patterns (up to 100x faster than object-oriented approaches)
  • The Explicit Corridor Map for efficient and realistic pathfinding
  • Demos showing natural NPC movement and multi-level planning for digital twins and simulations

Slides from the talk can be found on our LinkedIn post (see below); dive in to see how we approached realism, scalability, and performance in modern crowd simulation.

A huge thank you to everyone who made this possible: the amazing teams from uCrowds, Utrecht University, and Epic Games (Alban Bergeret, Nikola Jancovicova, Mark Collins, Walt Yates and Sebastien Loze)!

Get involved Developers, researchers, and innovators: join us and experiment with TerraCrowds: Sign up for early access via http://ucrowds.com/integration/unreal

#crowd #simulation #terracrowds #epicfest #epicmegagrants #unrealengine #UE5

Read, like and share this post on our LinkedIn!