Post-Image

TerraCrowds engine for Unreal engine 5.7

The TerraCrowds for Unreal Engine plugin is designed to be a versatile powerhouse for a wide range of industries. By integrating high-performance crowd simulation directly into the Unreal Engine ecosystem, it opens up transformative possibilities for various client applications.

Applications

  • Digital twins & urban planning: City planners and safety engineers can leverage the engine to create accurate digital twins of urban environments, testing crowd flows in busy streets, convention centers, or arenas to optimize for safety and efficiency.
  • Film & virtual production: VFX and CGI artists can populate massive, high-fidelity movie sets with millions of realistic agents, including photorealistic MetaHumans, to create breathtaking cinematic sequences without the need for manual animation of every character.
  • Game development & level design: Level designers can quickly implement complex, living worlds where NPCs navigate naturally through defined corridors and passageways, all while maintaining the high performance required for modern gaming.
  • Training & simulations: From VR/AR developer projects to military and emergency response training, the plugin provides a robust foundation for realistic, large-scale behavioral simulations.

Features

TerraCrowds stands out for its incredible speed and realism, capable of simulating over hundred thousand agents in real-time. Our students have significantly built upon this foundation, introducing several key features:

  • Corridors: A highly requested addition that uses Bézier curves (via UE splines) to guide agents along specific paths with natural deviations.
  • Passageways: New building blocks for precise crowd control, allowing for one-way gates and complex crowd flows.
  • Redesigned connection panel: A complete UX overhaul for intuitive management of crowd directions and relationships between areas.
  • MetaHuman support: Integrating photorealistic characters at various levels of detail to ensure both visual fidelity and performance.

BSc students from Utrecht University have significantly advanced this technology, moving it closer to a seamless, “drag-and-drop” experience for professionals across these sectors.

The project was further enriched by invaluable live feedback from industry leaders, including Alban Bergeret from the Simulation department at Epic Games and Wim Huiskamp from NATO Modelling and Simulation Group.

We invite developers, researchers, and innovators to leverage these advancements and experiment with TerraCrowds.

Sign up for early access here: http://ucrowds.com/integration/unreal

#crowd #simulation #unrealengine #UE5 #digitaltwin

Read, like and share this post on our LinkedIn!