To simulate, animate and render hundred thousand pedestrians in real-time. That was our 2022 mission for crowd simulation plugins we have been developing for Unreal Engine, Unity3D, the web and the cloud.
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Our 2023 roadmap preview reveals our crowd simulation library that runs 150,000 real-time pedestrians in a web browser.

We are proud to reveal that uCrowds is one of the first software companies that genuinely drive large digital twin applications with its cutting-edge crowd simulation technology. The extensive research and ongoing performance improvements have resulted in a simulation engine that evolved to handle over one million pedestrians in real-time in country-scale environments.

uCrowds is proud to be a part of the Fieldlab initiative from the municipality of Nijmegen. On a global level, we’re marrying the GIS, CAD and gaming worlds. Together, we are examining and testing various facets of digital twins of areas in the city of Nijmegen, and, by extension, crowd simulations.

Today, CEO AWS Adam Selipsky announced a new service, AWS SimSpace Weaver during the AWS Re:Invent 2022 conference. We’re proud to have been part of this journey.

SimCrowds is the perfect tool for managing large crowds in real time. With instant updates and interactive environment changes, this software gives you the power to make adjustments on the fly to keep your crowd moving safely and efficiently.
