We have integrated our TerraCrowds engine into Unreal 5 as a proof of concept.
Blog

LONDON, UK — Bohemia Interactive Simulations (BISim™) and uCrowds have enabled massive crowd simulation in VBS4 through an integration with TerraCrowds®, which provides predictable crowd simulations with best-in-class performance.

We’ve enhanced our crowd simulation engine to handle an astounding 100,000 pedestrians. Witness real-time computations and visualizations all within your local web browser.

Our technology stack enables browser-based crowd simulation solutions in your 2D or 3D geospatial environment.

Embracing the Unity3D pipeline and our WebAssembly-based software development, we managed to bring SimCrowds’ simulation and visualization technology to the browser. We enabled the visualization of more than 30000 animated characters with a framerate of 60fps in a browser with 4K resolution, including the complete crowd simulation to let them navigate in a virtual environment.

In this part of our posts on innovative UX solutions, we dive into the world of statistics. SimCrowds offers a comprehensive overview of statistical insights, ensuring that you can fine-tune your simulation.
