We’re thrilled to share that our crowd simulation engine, TerraCrowds, has taken a giant leap forward! It can now also be seamlessly integrated into your application in a local web browser.
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Our mission is to provide cutting-edge pedestrian simulation solutions for building safety and evacuation planning. We are thrilled to share that we have taken a significant step towards enhancing our product by initiating the compliance process with the ISO 20414:2020 standard.

The Dutch educational program, School tv (NPO Zapp), produced a nice episode aimed at high-school students, exploring the reasons behind and dynamics of crowd reactions during imminent danger.

Verification and validation are important concepts in the field of pedestrian dynamics, which studies the movement and behavior of pedestrians in crowded environments.

We are excited to announce that we have received the Epic MegaGrant from Epic Games, which will be used to support the development of a high-performance crowd simulation plugin for Unreal Engine.

We are excited to announce some new features from our crowd simulation plugin for Unreal Engine 5, currently in development.
