There is a growing need for realistic crowd simulation. From safety simulations to serious games and entertainment games, many applications can benefit from a more realistic crowd simulation. Roland Geraerts and his team from Utrecht University developed a crowd simulation framework based on extensive research. We have developed a Unity3D plugin based on this framework to make high-quality crowd simulation easily accessible for Unity3D users.
- Advanced collision avoidance
- Exact representation of walkable surfaces
- Social groups
- Different agent sizes
- Dynamic updates of obstacles
A complete crowd simulation can be set up by using only UI elements. It takes only a few minutes to model the walkable surfaces of a scene and add a realistic crowd.
- Tutorial videos
- Demo project
Full C# API
Besides our Unity GUI, you can also use the underlying algorithms by accessing our fully documented C# API. This allows for integration into pipelines or frameworks.