Utrecht University Crowd Simulation API
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CCharacterGroupDataA struct that stores the IDs of the members of a character group in the simulation at some point in time
 CCharacterStepData_PositionA struct that stores the velocity and orientation of a character in the simulation at some point in time
 CCharacterStepData_VelocityA struct that stores the desired velocity and force of a character in the simulation at some point in time
 CConnectionDataA struct that stores the endpoints of a connection, and the IDs of the layers to which this connection is associated
 CDensityMapGridA struct that stores the two dimensional array index, the corresponded positions in the environment, and the density in the grid It can be used to communicate the index, position, and density of each grid in the density map
 CEnvironmentDataA struct that stores the list of layers of an environment and the environment boundaries
 CLayerDataA struct that stores the list of obstacles and walkable areas of a layer
 CObstacleDataA struct that stores the list of vertices of an obstacle
 CVertexDataA struct that represents a 2D position in the environment
 CVertexData3DA struct that stores the 3D position of a vertex in the environment
 CVertexDataWithLayerA struct that represents a 2D position at a certain layer of the environment
 CWalkableAreaDataA struct that stores the list of vertices of a walkable area