Integration

We can work together to integrate our engine in your solutions. We can deliver on different abstraction layers so that it fits your software best.

about-image

Best-in-class performance

uCrowds’ simulation engine is a finite state machine offering deterministic crowd simulations with best-in-class performance. Our engine enables simulating many pedestrians in real-time and super-real-time on a wide range of accessible consumer hardware. Good performance means simulating many pedestrians is possible on both low -and high-end systems.

Cores/Agents5.00010.00050.000100.000200.000300.000
220x9.5x1.6xNANANA
438x18x2.5x1xNANA
856x30x5.5x2.5x1xNA
1680x46x9.5x4.5x2x1x

Portable and scalable

Beside good performance, our engine is portable and scalable. Our memory footprint is low, making the uCrowds simulation engine compatible with any modern 64-bit architecture that is supported by the LLVM Compiler Infrastructure. Run our simulator on your computer, laptop, gaming console, or even on your phone.

Agents5.00010.00050.000100.000200.000300.000
Memory footprint~335MB~340MB~400MB~600MB~800MB~1300MB
about-image
about-image

Determinism

As our engine is a finite-state machine, its simulations are deterministic. Running every simulation yields the same results until an input value is changed. This makes testing scenarios easy and predictable.

We have already integrated our engine into products from

client-image

CAE

Flight simulations, Aviation, High technical solutions
client-image

Dutch National Police Academy

Law enforcement, Innovation, Training simulations

Contact Us

Interested? Send us your challenge! Contact us via our form or mail us, call us or find us on social media.

Our Location

W125 at UtrechtInc, Padualaan 8, 3584CH Utrecht, the Netherlands

Mail Us

You can reach us by sending an e-mail to contact@ucrowds.com or via the form here.