We can work together to integrate our engine in your solutions. We can deliver on different abstraction layers so that it fits your software best.
uCrowds’ simulation engine is a finite state machine offering deterministic crowd simulations with best-in-class performance. Our engine enables simulating many pedestrians in real-time and super-real-time on a wide range of accessible consumer hardware. Good performance means simulating many pedestrians is possible on both low -and high-end systems.
Portable and scalable
Beside good performance, our engine is portable and scalable. Our memory footprint is low, making the uCrowds simulation engine compatible with any modern 64-bit architecture that is supported by the LLVM Compiler Infrastructure. Run our simulator on your computer, laptop, gaming console, or even on your phone.
As our engine is a finite-state machine, its simulations are deterministic. Running every simulation yields the same results until an input value is changed. This makes testing scenarios easy and predictable.